![]() I also fixed the graphical corruption that is triggered by one of the test BSPs. It now drops to the console instead of crashing for most of the test BSPs provided at that reference. ![]() There were some that I couldn't get working, due to some structural differences in Q2Pro I couldn't replicate in this patch (its integrated renderer and unified BSP loading). I had to add some of them into both ref_gl and ref_soft. It took me a while, but I was able to get most of the Q2Pro BSP loading fixes implemented without any structural changes. This is pretty much a release candidate, so please test the hell out of this. The occasional long startup times and missing audio in intermissions have been fixed. I also hid video modes below 640x480 in the video menu, as nobody uses those anymore. Also included are patched versions of the Rogue and Xatrix DLLs to fix errors with loading saves. This one includes ref_soft.dll mainly to change the default software video mode (640x480). Computers are not my forte.I've got a second test build ready. Can you help me with that? I tried KMQuake2, dind't work. I'm trying plating on steam, with the same issue. GOG version never be updated, just 2 separate dll fix - still wrong build that work only from lamo-created broken old GOG launcher. If you still have problem and do not buy yet Steam version - google it mdf\mds quake image files. Set proper settings, set "Keep aspect ratio" in video driver. 1920x1080 is a less than old normal full-screen 1600x1200. There is no problems with Quake 2, its a problems with current widescreen monitors. And some local* real old-fags do not correct him. Dont forget to visit support page for 2 archives with fixed dll for expansion (GOG missed them).Īfter first launch, make sure you set up a proper settings. Until that you must redownload and reinstall offline version of Quake 2 GOG and laucnh it from GOG launcher. Better way - by both Steam and GOG versions. QWEEDDYZ: Topic starter, do not listen them all. Coop is worse than single player because it was added as an afterthought in a patch. The original game code (not the engine) is crap and it runs as native code (contrary to the VM approach of Quake 2 that is safer). (5 posts) (5 posts) (5 posts) Pages: 1 This is my favourite topic erickazergog New User erickazergog Registered: Oct 2019 From United States Posted NovemAttension GOG, Please have the game with the Yamagi patch. ![]() YQ2 is the most stable of them because so many invalid reads are fixed. ![]() The most obvious way to find problems in Quake 2 is playing coop. If anything gameplay wise is changed, it is a bug that should be reported. I prefer Yamagi Quake II and Quakespasm because they are vanilla with many bugfixes. And maybe a name is a bit misleading but it does changes absolutely nothing gameplay wise, only fixes. Unfortunately I'm a purist and in case of Quake 1 the best option was Fitzquake Mark V, and in this particular case of Quake 2 it was Knightmare's Unofficial Patch 3.24. I don't usually suggest some out of the blue, prefer to do a little research and find the best solution for my taste. Skins on the weapons (like rocket launcher) look better, explosions, lights. ![]() Here is a small video I made a bit ago using give all and godmode to capture what you can get out of it. Go to the downloads and get Quake2 Unofficial v3.24 Patch. Cadaver747: It least it was for me and tried Yamagi along with two other ports (forgot the name Quake2Max or something and a recent one with lighting effects). Ended up finding a whole world of enhancements just for Q2. ![]()
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